Game Pitch Review

Critique from industry professionals included:

  • changing state and size
    • focus on size or state (choose one)
    • shouldn’t sell both at same time
    • teach player pros and cons of one of the 2 in 3 minutes
    • likes growing/shrinking more
  • context
    • ball of energy, or water
    • bioluminescence is cool, should give visuals that they can understand (e.g. jellyfish in ocean)
    • linear, fast, player controls pace
    • if fast paced, think about how to use lighting to direct player (not just aesthetics)
    • play close attention to where player can go
    • arrows, shortcuts? to avoid player being chaotic
  • challenging puzzle mechanic? what kind of puzzle
    • one-to-one, not exactly a puzzle
  • ability set of character
    • one ability may give more options for puzzles
    • 5 solid ideas before committing
  • something missing
    • energy system missing
    • how to change forms
  • level
    • look at mirror’s edge (using colour for navigation) and drinkbox series moving around a blob
    • make sure levels are articulated well
    • pick one: puzzle vs speedrunning
    • focus on movement (e.g. journey, pleasurable to play)
    • puzzle is more latent

Our pitch content:

Inspirations
Inspiration 2
Inspiration 3
Character inspiration
Moodboard

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