Critique from industry professionals included:
- changing state and size
- focus on size or state (choose one)
- shouldn’t sell both at same time
- teach player pros and cons of one of the 2 in 3 minutes
- likes growing/shrinking more
- context
- ball of energy, or water
- bioluminescence is cool, should give visuals that they can understand (e.g. jellyfish in ocean)
- linear, fast, player controls pace
- if fast paced, think about how to use lighting to direct player (not just aesthetics)
- play close attention to where player can go
- arrows, shortcuts? to avoid player being chaotic
- challenging puzzle mechanic? what kind of puzzle
- one-to-one, not exactly a puzzle
- ability set of character
- one ability may give more options for puzzles
- 5 solid ideas before committing
- something missing
- energy system missing
- how to change forms
- level
- look at mirror’s edge (using colour for navigation) and drinkbox series moving around a blob
- make sure levels are articulated well
- pick one: puzzle vs speedrunning
- focus on movement (e.g. journey, pleasurable to play)
- puzzle is more latent
Our pitch content: