January 26th Meeting Notes
- Size mechanism
- Too big/small, you explode/disappear (melt into ground)
- Test: Let player grow larger without limit and see how frustrating it is for the player
- Too big/small, you explode/disappear (melt into ground)
- Abilities of player
- Variable jump (e.g. Mario, depends on how long you hold)
- Considered less than 70 degrees
- Double jump
- Wall jump
- Maybe: Grabbing onto wall
- Collect items
- To unlock next level
- Maybe: power ups
- Inside algae person
- Variable jump (e.g. Mario, depends on how long you hold)
- Levels/Obstacles
- Water and lava/growing and shrinking mechanism
- Water is same colour as player
- One big level
- Sized doors for short-cuts
- Idea: Trees/cylinders with platforms
- Small tree at end of each level
- Water and lava/growing and shrinking mechanism
- Star scoring system
- Based on time and collectibles
- Ending: The bigger you are the better to combine with the tree
- UI
- Main menu
- Minimalistic
- Showing time at end
- Idea: Pause can show time/collectibles
- Idea: Kill player if idle for too long
- Colour of player tells them their max. Size
Extra Ideas
- What kind of surfaces?
- Tree of life is endpoint, roots lead to it
- Open-ended
- Walls/structures as obstacles
- Floating platforms
- Waterfall off platform
- Glowing etches on platform to replace growing water puddle mechanism
- Journey vs light checkpoints
- Doorways for small people (shortcuts)
- Sticking feature
- Colour indication
- Double jumping
- Add cooldown?
- Grabbing feature
- Too powerful for player
- Emit light particles
- Story
- Goal is to bring energy to tree of life