January 26th Meeting Notes

January 26th Meeting Notes

  • Size mechanism
    • Too big/small, you explode/disappear (melt into ground)
      • Test: Let player grow larger without limit and see how frustrating it is for the player
  • Abilities of player
    • Variable jump (e.g. Mario, depends on how long you hold)
      • Considered less than 70 degrees
    • Double jump
    • Wall jump
    • Maybe: Grabbing onto wall
    • Collect items
      • To unlock next level
      • Maybe: power ups
      • Inside algae person
  • Levels/Obstacles
    • Water and lava/growing and shrinking mechanism
      • Water is same colour as player
    • One big level
    • Sized doors for short-cuts
    • Idea: Trees/cylinders with platforms
    • Small tree at end of each level
  • Star scoring system
    • Based on time and collectibles
    • Ending: The bigger you are the better to combine with the tree
  • UI
    • Main menu
    • Minimalistic
    • Showing time at end
    • Idea: Pause can show time/collectibles
    • Idea: Kill player if idle for too long
    • Colour of player tells them their max. Size

Extra Ideas

  • What kind of surfaces?
  • Tree of life is endpoint, roots lead to it
  • Open-ended
    • Walls/structures as obstacles
    • Floating platforms
      • Waterfall off platform
      • Glowing etches on platform to replace growing water puddle mechanism
  • Journey vs light checkpoints
  • Doorways for small people (shortcuts)
  • Sticking feature
  • Colour indication
  • Double jumping
    • Add cooldown?
  • Grabbing feature
    • Too powerful for player
  • Emit light particles
  • Story
    • Goal is to bring energy to tree of life

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