Ubisoft Feedback Notes

  • stiff character + sensitive
  • keep momentum (e.g. Marble Madness, every hop needs a build up)
  • chaining hits
  • applying forces
  • falling platforms
    • for both big and small, platforms fall if on too long
  • particle effect when dashing, no effects when
  • Tutorial
    • less jumping, only one jump
    • less difficult
  • platforms are misleading/deceiving (you hit edge of platform thinking you’ll fall off but can wall jump back on top)
  • make level less linear
  • less blue (bc more safe), more red/revert blue and red
  • shortcut should be harder than longer route
  • ***focus on feel, character and flow (quicker => more satisfaction) ***
  • score
    • look at angry birds
    • suggestion: get a number of stars if you complete in set time
  • sound effects should be quiet/faint

Suggestions

  • add ramps
  • don’t die when too small
  • remove game screen when dying, when player dies take them right back to checkpoint
  • break stuff if you’re small, large jumps if you’re large
  • filling up gauge bar
  • let player choose colour of player at beginning of game
  • leaderboard
  • show top score and time before level
  • when you jump, keep outer shell stiff and inner character shrink/pulse
  • focus on environment or gameplay first
  • Physics based controls
  • beneath platforms, remove parts sticking out that player can sit on
  • *music too loud, should be quieter than sound effects, can change tempo when player approaches end of level
  • when too small, don’t die anymore
  • smaller -> faster
  • player can control their size instead of growing and shrinking surfaces

– see if we can switch to physics based controls

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